Bazil the Dancing Sorcerer's Journal - Entry 3
party searched the apprentice area which had seemingly been co-opted by
the bugbears, finding nothing of interest we headed further along.
Heading down one corridor, we noticed movement in a room ahead of us.
Readying our weapons we found a small room that was mostly dark but
covered with geometric shapes and symbols from floor to ceiling. Moving
within, were child-sized men or maybe gnomes. They seemed oblivious to
us and used glowing chalk to draw the symbols upon the walls.
the small men floated easily to reach high upon the wall, levitating.
Nain and Ozmo thought the chalk was fascinating and asked the monks for
some. We tried drawing some geometric shapes ourselves, they did not pay
this much mind. However, when Ozmo attempted to write to them the monks
rushed over and erased what he had done and confiscated his chalk.
Fascinating as it was, we decided to move on.
explored further and met with some conflict here and there, giant
beetles spring from a refuse pile, a sloppy bugbear ambush. Other than
the mute and slow monks, we were finding little other clues that this
was where we’d find the Plated Mage’s research.
on our band entered what appeared to be a small chapel. Eerily quiet
and peaceful it struck us as odd compared to the rest of the area we had
explored. We entered cautiously with myself and Ozmo bringing up the
rear. As the tail of our party came into the room, our curious halfling
magic-user looked up at the ceiling. He let out an exclamation, which
warned his compatriots, but also drew the beasts which he saw above upon
stalwart gargoyles had separated themselves from their perch above and
dove onto Ozmo. Before anyone could react he was torn limb from limb.
Everyone sprung to action and we assailed the grotesque stone devils. In
the aftermath piles of rubble lay among the pool of blood and flesh
that remain of Ozmo.
wholeheartedly believe that Ozmo’s scream saved my life. Curious little
bugger that he was, may he rest in pieces, err peace. Dan Ger spoke to
the Iron God for his safe passage, and we brought his body and
belongings to a storeroom we passed earlier and barred the door for the
night. In the morning Ozmo’s head was gone and we suspect our psychopath
dwarf is the culprit.
the room the next day, we found a note on the door. I don’t remember
exactly what it said but the gist of it was: Something something meet in
the map room at noon if you want an audience with Lachesis, the map
room is to the north. Having heard of Lachesis and feeling a bit
dreadful with the loss of Ozmo, we settled on finding the map room and
meeting this character Lachesis.
to find our way to the ‘map room’ we continued discovering new
chambers; the group entered a small room with a cistern in the center.
We heard our dwarf cleric yell out ‘Drink!’ and rush forward toward the
seemingly full pool. Something grey and magical slid onto his hands and
face and we began to see the telltale smoke of flesh burning. Acting
completely out of character, Klint rushed forward and struck at the grey
ooze. Much to his puzzlement, his sword of magical darkness immediately
began to smoke as well. We used magic and other means to dispose of the
grey ooze before it ate away at Nain’s face but Klint’s fabled
longsword, the one we wrested from the undead guardian, dissolved before
continued on, hoping that the meeting was not to be a nefarious ambush.
Stepping quietly after each other in the corridors, we began to hear
animals hooting and calling to each other. Soon we saw the cause of the
ruckus as a pack of foul baboons rushed at us. As they entered our light
we could see that something was definitely wrong with the creatures as
all of them had gleaming metal limbs or jaws. The metal limbs and jaws
moved as if the were part of the monkeys bodies and were wickedly
pointed, sharpened or bladed. The baboons attacked us with a rage.
a loud and unpleasant battle which I oversaw from the back ranks, we
were able to pick through the corpses of the baboons. The limbs were
definitely part of their bodies and the monkeys notably did not bleed a
red blood, but a foul clear liquid instead. Wondering if this was part
of the Plated Mage’s experiment we continued again.
next room that we found was dominated by a large painted map on the
floor and we also found some furniture. To our delight we found a hollow
chamber in the podium of the room, within which was a delicate ring on a
silver chain. Twitch volunteered to try the ring on and immediately
disappeared from sight! What a find for our stump-legged companion!
party had some time to burn before our appointment with Kazaia. We
continued a bit north and found a potted plant that seemed out of place.
Smashing it we found gold and silver hidden in sacks at the pot’s base.
Lastly we had another encounter with some bugbears, obviously they
claimed this area as their own.
Now equipped with the ring and a bit higher spirits, we headed back to meet Kazaia.